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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); 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padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Thoughts on Spiteful Spirit? 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Old Sep 19, 2005, 07:47 PM // 19:47   #1
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Default Thoughts on Spiteful Spirit? (Curse)

What is everyones thoughts about the usefull nature of this skill in battle:

For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.

costs 15
time: 2 sec
recharge: only 10 seconds

Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them.
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Old Sep 19, 2005, 07:55 PM // 19:55   #2
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Quote:
Originally Posted by Oryaka Drake
What is everyones thoughts about the usefull nature of this skill in battle:

For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.

costs 15
time: 2 sec
recharge: only 10 seconds

Basically i could see this being used very well by a set of two necros with it, or just one. All you would need to do is make sure it isnt removed, and the monk healing everyone is in trouble, or the protection monk is gonna be in trouble. If warriors are being a really bad pain.. hit one thats staying near a couple friends and they are gonna be in trouble fast. Mind you the goal is keeping this hex on them.
The thing is, the Monk just has to move a little away from the group and suddenly the damage becomes nearly irrelevant. He has to cast about 7-9 spells before he has to heal himself from the effects of Spiteful.

On the other hand, Soul Leech + Backfire on a monk == Nasty. If you had two Necros throwing Spiteful in there would only help, I suppose.
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Old Sep 19, 2005, 07:56 PM // 19:56   #3
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I wanted my Dou build to have this for UW farming.
a R/N with with it.
its almost like another balths arua; you can have 1 going on constantly.
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Old Sep 19, 2005, 10:25 PM // 22:25   #4
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I run a curse/blood build and often use Spiteful Spirit. It's great for physical attack mobs like the Stone Summit Herders outside snake dance. I usually cast this on the Doylak Riders (healers) that accompany them. I use spiteful spirit, mark of pain, then parasidic bond all at the Doylak Rider (I also already cast Awaken the Blood on myself which makes these cures extra potent). Then I have the warrirors (usually henchies) attack the rider. Soon the whole mob should drop after about 10 seconds.
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Old Sep 27, 2005, 08:09 AM // 08:09   #5
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2 man uw runs ~ spiteful spirit + arcane echo + suffering + chaos storm = very quick runs with a solo monk.

biggest thing to remember is that spiteful spirit will stack on multiple attackers for example 1 aatxe with spiteful spirit will do around 30dmg to himself and others every hit which is a fair bit at there rate of attack, but when i put it on a second one with echo the dmg doubles up to the point they are basically taking 60dmg for every attack and if the recharge allows it then a 3rd one and 4th one makes up for some extremely quick killing. only problem is they are normally all dead before i can recharge. if you consider that a problem.

I havnt used it in other applications but as a support character its extrememly effective.
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Old Sep 27, 2005, 09:29 AM // 09:29   #6
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This would be an excellent skill against IWAYers who gang up on people. Takes em out quick!
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Old Sep 27, 2005, 09:38 AM // 09:38   #7
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almost all AoE are good against IWAY... so... that really doesn't matter.

I find mark of pain more useful thou... since the control of dmg is from you, not them... try mark of pain with a triple shot/dual shot ranger group and focus fire =P healing ball = nothing.

cast spiteful spirit on ranger or warrior (they attack alot more per minute than any caster's casting) if you going to use it on anyone. Then have the warrior chase you next to their monk... viola.
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Old Sep 27, 2005, 09:45 AM // 09:45   #8
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this skill is very annoying in FoW. it renders my warrior ineffective (don't attack with spiteful on). i still take dmg because no matter how much i say it the other warrior/s will always continue hacking away with this curse on.

against sword and axe warrios it is devestating. with 12 on curses it will deal almost 400dmg if it is not removed (of course the warrior needs to keep attacking). that is 400 to all around the cursed one too. the purpose of this skill is not to damage monks. it is to make them hard pushed to keep up. only one spell is doing 800 dmg (in PvP, thanks to focusing fire ). the rest of your team is free to act as normal.

i agree. this would be instadeath to IWAY. the damage against the cursed one would be around 5-6 hundred. they already have loads of necro spells on them (order and such) so they may not notice it . and they are all bunched.
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Old Sep 27, 2005, 02:45 PM // 14:45   #9
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This also works quite nicely as a deterrent to spike rangers, since short of removing the hex they'll trigger Spiteful Spirit three times per interrupt cycle. In combination with Enfeeble they'll damage themselves more than they can damage you per attack, and at the same rate as well. Ofcourse the 'no hex removal' clause makes this less applicable in tombs/GvG.
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Old Sep 27, 2005, 06:31 PM // 18:31   #10
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I like to use it directly on the monk, even if he has no-one nearby, he will stll get punished for using his healing skills. While yes he could have it removed, alot of people dont really pay much attention to what they have on them unless thier health/energy is being drained.
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Old Dec 20, 2005, 04:38 PM // 16:38   #11
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One a side note: Is it just me, or is SS the only AoE spell that does not trigger the foes to run away / scatter in order to avoid the damage? They just sit there and let it happen.
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Old Dec 20, 2005, 05:15 PM // 17:15   #12
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Tetris - since SS is based on the action of the foe it's not the same as the standard AoE effect. You cant remove the inherent trait of the enemy - wanting to crush it's foe :-)

Where something like Mark of Pain is triggered by our action and usually is firing quite a bit more than SS (i.e. I cast it on target, all party members attack said target, setting off extreme AoE dmg).

Although SS dmg is constant as long as foe is attacking, because it's based on that foes attack action, it gets nowhere near a true AoE.
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Old Dec 21, 2005, 07:20 AM // 07:20   #13
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Quote:
Originally Posted by Volarian
SS [...] gets nowhere near a true AoE.
In 18 seconds a typical foe can attack about 10 times. That's almost 300 points of damage to all foes in the area. Not too shabby, if you ask me.
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Old Dec 22, 2005, 06:27 PM // 18:27   #14
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Spiteful is my most hated hex.
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Old Dec 22, 2005, 07:18 PM // 19:18   #15
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i don't see the fact that it only does 6-29 it can do way more it can do like 39 at least every hit + awaken the blood like 40 + everytime an enemy attacks so I LOVE the skill :P and you should try it in UW with an experienced monk and necro or something.
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Old Dec 23, 2005, 07:09 PM // 19:09   #16
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I haven't mastered this game, but I think SS is one of the most powerful skills there is. It should probably be nerfed, but I hope it isn't, cause I use it all the time.
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Old Dec 30, 2005, 10:49 PM // 22:49   #17
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Quote:
Originally Posted by Ole Man Bourbon
I haven't mastered this game, but I think SS is one of the most powerful skills there is. It should probably be nerfed, but I hope it isn't, cause I use it all the time.
Spiteful is indeed VERY powerful. It works on all classes...more severe on warrior/ranger.

It gives Necro a great tool to stand out more in both PvP and PvE. I have no problem with it. I am targeting N/Me first now. lol
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Old Jan 02, 2006, 05:26 AM // 05:26   #18
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Particularly dangerous against IWAY and Frenzy Warriors, when used correctly.
Spiteful levels IWAY quickly when they're forced together (say, when you ball, and if you can keep their AoE spells of the N/E and trappers off your ball). And keeping Spiteful + cover on a frenzy warrior reduces their offensive ability a LOT.
I've seen it run in 8v8 HoH and GvG-we rely on it so much to the extent that it is sometimes the only spell we use to hurt IWAY warriors (in tombs, anyway), and it works very well.
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Old Jan 10, 2006, 02:54 AM // 02:54   #19
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Lol reminds me of a time when we were against minion masters they had about 50 minions and spiteful spirit!!!All teh numbers made me so happy .
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Old Jan 20, 2006, 02:23 AM // 02:23   #20
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I'm a N/Me and I do UW runs all the time and I think SS is the most powerful skill in the game. I do 41dmg with SS-->+ ATB+sup rune of curses+wicked scar=death to any1 who stands in my way! yeah and Arcane echo lets me cast it twice so with it on 2 foes and there goes the red on the enemys health bar.
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